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Learning money,one real decision at a time

Children explore money through play, then practise it in a money life of their own.

15Money concepts
18Games
SMILE Work Town board gameFoo Foo, the SMILE owl
18 GAMES FOR GRADES 6 TO 12FOUNDING PARTNER SCHOOLS15 MONEY CONCEPTS18 GAMES FOR GRADES 6 TO 12FOUNDING PARTNER SCHOOLS
SMILE Learning Tab
Welcome to

Smart Money Institute of Learning

Games build curiosity. The Life Money Lab turns it into experience. Children choose a profession, earn an income shaped by their game score, and learn to manage real decisions safely.

Learn more ›
Inside the practical

Life Money Lab

01

Budget first

Stage 1

Build a six-month emergency fund before anything else opens.

02

Start investing

Stage 2

Investment opens when every child has completed the fund.

03

Add protection

Stage 3

Insurance becomes the shield around goals and progress.

04

Borrow in proportion

Stage 4

Children learn how borrowing must stay proportionate to income.

Bring SMILE to school ›
Learn through

18 money games

Work Town
Level 1 Game 1

Work Town

Discover why all work has value, paid or unpaid.

The 500 rupee decision
Level 1 Game 2

The ₹500 Decision

Make needs, wants, and trade-offs visible.

Savings
Level 1 Game 6

Beat Inflation

See what happens when money sits or grows.

SMILE work card
Level 2 Game 10

Borrow Wise

Explore credit through choices and consequences.

Puzzle
Level 2 Game 14

Scam Spotter

Notice the warning signs behind digital scams.

Profession card
Life Money Lab Choose

A profession of their own

Choose a career, earn a salary, and manage it.

Built for

Schools

Foo Foo

AishwaryaFounder, SMILE

“Our games create the curiosity. The Life Money Lab gives that curiosity a place to grow.”

It is a first experience of adult financial life while children are still safe enough to make mistakes.

A practical parallel lab

  • Level 1 is 20 sessions, Level 2 is 23Each session runs 40 to 50 minutes, and the lab sessions sit inside that count.
  • The Life File stays at schoolIt remains in the class box, year after year.
  • The class progresses togetherThe teacher opens each stage when everyone is ready.
Talk to SMILE
Frequently

Asked Questions

Which grades is SMILE built for?

SMILE is for ages 11 and above, Grades 6 to 12, taught as levels. Level 1 covers 7 concepts through 10 games; Level 2 covers 8 more through 8 games.

How does the Life Money Lab fit into school?

It runs alongside the game sessions, and the class progresses together.

Who chooses the profession?

Each child chooses their own profession and works toward both child and adult goals.

What happens to the Life File?

It stays safely at school in the class box, year after year.

Ready to begin

Bring real money practice into school

Help children build judgement before their financial choices carry adult consequences.

Foo Foo pointing